Using Digital Humans
Using the Digital Humans feature allows you to create a configuration that can be used to generate a number of varied actors for use in simulations. They can be placed individually, or used with a generator.
When you first select a model, the characteristics menu will be populated in the sidebar. Here you can control the body features and the ethnicity of the model.
The ethnicity (10) can be restricted by unchecking the boxes of those you do not want represented in this character. These are preset characteristics that can be finetuned using the other tools offered in this interface.
We use the Monk scale when setting skin tone. the ethnicity checkboxes controls this value to an extent but you can refine these values using the Skin tone slider. You can read more about the scale on this Wikipedia page
The siders for the other characteristics can be a single value or a range this can be changed to the toggle next to the title (12). The top and bottom values of each characteristic are restricted by the model that has been selected.
Human assets is clothing, jewelry and tattoos that can be applied you any of your model. Each section of the body is split up by area and then divided more granularly by sub-categories. Each are is populated by all the assets available to the model, giving you the most variances but you may want to limit these to do this you need to understand the weighting system used to control these assets.
Each item in each sub-category has the same weighting (50). The weighting is a figure between 0 - 100. If all the numbers are the same, each element has an even chance of populating the model when it is initialized, this would be the same if every element was set to 100 they would still appear with the same frequency. The only way for an item to be excluded is to set the weighting to 0.
At the bottom of the screen sits the model controls. These controls allow values within the ranges set in the main configuration itself e.g. if height is set between 1.34 and 1.56, then the slider min and max values will match those numbers. If a single value is selected for the configuration then the slider is disabled The random button (27), changes to model within the configuration and is useful to spot anything appearing that you do not like, maybe some options need there weighing lowered or taken to zero. The siders (28) then allow you to test out each individual configuration, to make sure there is nothing to extreme.