Using actors
The editors, actor UI is used for both actors and digital humans. All the controls are detailed below apart from Behaviors; as these are used by multiple functions. An explanation of behaviors can be found here.
Some functions are only available in certain circumstances, such as the Seating settings. Others require other assets to be present in the scene like when attaching elements to an actor.
There are two different assets that can be attached to an actor; either a camera and/or an attractor. These both follow the same workflow.
To remove an attached element:
Urgency decides how quick the actor will move. 0.5 (the default), is an average walking speed. 1 is a fast run. 0 is standing still. An actor will only move if it is attached to a circuit or in the influence area of an attractor. You can find out more about circuits here and more about attractors here.
All actor come with a primary walking animation. The drop down contains all the other animations the actor can perform.
The look at function allows you to create a list of assets, that are placed in your scene, you would like the actor to look at. When an actor is placed in a vehicle, you can also set the actor to look at the mirrors.
By default an actors head as well as it's eyes will move to look at an item. If you want only want the actors eyes to move to look at an item then check this function. The actors eyes will only move to the outer of the eye, so if an element is out of the actors field of view it will not be looked at.
These setting allow you to set an actors hand position when driving. Mainly used for refining positioning an actors hands on the wheel.