Using the pass system
The pass system allows a user to capture a scenario set it at a different time of day, with different weather, use a different actor, change a crowd of people. The options are endless; the pass system allows a user to quickly reiterate a scenario to create the data they need.
Before creating a pass make sure the scenario is completed. Any changes done in the editor will not be included in the passes. When the pass directory is opened for the first time, a pass is created of the current scenario. This pass can be edited but the changes will not be represented in the editor and so what ever has changed will not be captured the way it is in the editor. An example would be; there is a red car in the scenario, the color is then changed to blue in the first pass. The red car will not be captured unless the color is changed in another pass.
The pass directory is where the passes that have been created are managed. Each pass is represented by a card; these cards have been designed to inform what has been changed in the pass and provide functionality to easily manage the passes. The easiest way to manage passes is to enable and disable them; this is done by using the switch next to the pass title (Fig.1.6). When first created, a pass is automatically enabled. When a pass is disabled, it is placed in a different section of the page.
While the scenario set-up, such as the position of assets can't be changed in a pass; all other aspects of the scenario can be changed, including changing an actor model for a different model, change the picklist used by a generator. Change the color and make of a car. These even include the time of day, the weather conditions and the location the scenario takes place, but not the scene itself.