Using the pass system

Introduction

The pass system allows a user to capture a scenario set it at a different time of day, with different weather, use a different actor, change a crowd of people. The options are endless; the pass system allows a user to quickly reiterate a scenario to create the data they need.

Features

(Fig.1) Passes directory

Editor_ Pass system - Homepage.png

Main menu
Passes menu item
Passes search
Passes search criteria
Passes search query
Search passes button
Passes main section
Create a new pass
Enable pass switch
Pass title
Number of images generated by pass
Duration of the pass
Elements that have been changed in the pass
Edit pass button
Duplicate pass button
Delete pass button
Changed elements
Global changes - changes to the scene time, location and weather
Groups - number of changes made
Attractors - number of changes made
Generators - number of changes made
Actors - number of changes made
Vehicles - number of changes made
Items - number of changes made
Structures - number of changes made
Animals - number of changes made
Weapons - number of changes made

(Fig.2) Pass configuration

Editor_ Pass system - Create pass.png

Create pass controls
Pass title
Cancel pass
Save pass
Category element
Category name
Number of assets in this category
Number of assets edited in this category
Select category
Asset element
Asset title
Asset attached to - This is only shown if the asset is attached to another asset
Number of options in this asset
Number of options edited in this asset
Select asset
Asset change options - all the options available to change in a pass

Explanation

Before creating a pass

Before creating a pass make sure the scenario is completed. Any changes done in the editor will not be included in the passes. When the pass directory is opened for the first time, a pass is created of the current scenario. This pass can be edited but the changes will not be represented in the editor and so what ever has changed will not be captured the way it is in the editor. An example would be; there is a red car in the scenario, the color is then changed to blue in the first pass. The red car will not be captured unless the color is changed in another pass.

Passes directory

The pass directory is where the passes that have been created are managed. Each pass is represented by a card; these cards have been designed to inform what has been changed in the pass and provide functionality to easily manage the passes. The easiest way to manage passes is to enable and disable them; this is done by using the switch next to the pass title (Fig.1.6). When first created, a pass is automatically enabled. When a pass is disabled, it is placed in a different section of the page.

Pass changes

While the scenario set-up, such as the position of assets can't be changed in a pass; all other aspects of the scenario can be changed, including changing an actor model for a different model, change the picklist used by a generator. Change the color and make of a car. These even include the time of day, the weather conditions and the location the scenario takes place, but not the scene itself.

Guide

Creating a pass

  1. To create a pass, first click on the pass main menu (Fig.1.1).
  2. This opens the Pass Directory. All the passes for the scenario are managed from here. To create a new pass click the Create pass button (Fig.1.5).
  3. The screen now shows the pass creation screen. In the left hand column, it shows all the category of the assets in the scenario, find the category of the asset you wan to change and click the select arrow (Fig.2.7).
  4. The middle column now shows all the assets that are in this category. Select the asset to be changed by clicking the select arrow (Fig.2.12).
  5. The third column now shows all the options that can be changed for this asset. It is possible to save as changes are made by using the save button (Fig.2.3)
  6. Once the changes have been made, steps 3 to 5 can be repeated until the all required assets have been changed.
  7. After all the assets changes have been made for the pass, give the pass a title (Fig.2.1) and click the save button twice (Fig.2.3). This brings up a box asking if you want to go to the passes home or continue editing. Click "Back to Passes Home".
  8. The screen has now changed back to the directory and the new pass now has it's own card.